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Old May 31, 2005, 05:59 AM // 05:59   #1
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Default Fix the infusion crap!

Imagine you are playing an RPG, a single player RPG, like Morrowind. You go to do a large scale quest where you are fighting a very new form of enemy. You realize, that these enemies are so strong that you must seek a seer that will help you upgrade your items to assist you in the war against these beings. You travel for a long way, fighting numerous enemies, and eventually you end up on the top of a mountain cave, talking to the seer. He tells you that you must slay a legendary beast of great power, bring to him the essence of the beast, and then bring it back to him. When this is done, he will help you. You do his task, and tells you that he will enchant one of your armor pieces. You agree, but realize that only one piece is not enough. You must do this process again, five times total, to be exact.

Was this what the developers were thinking? Let me get this straight, they actually made a mission where you must RUN through a horde of enemies, 5 times, to infuse every piece of armor you have, just so you could DO the mission? First of all, this makes no sense plotwise. Doing the mission 5 times in a row killing the same creature 5 times just doesn't make sense. Maybe the GW devs don't care about plot.

But does that mean that the devs wanted something to be specifically tedious? They actually wanted you to run to the top of the mountain 5 times (More if you messed up. It took me 8 tries because theres a chance no one makes it or dies.) to infuse your armor? Huh? What kind of a game is this? This makes no frickin sense, as if the devs really were thinking "Hmm what can we do to make this game longer and harder? Oh yeah, lets make people do a lame ass quest that takes half an hour TWICE? NO WAIT! 3 times! THATS NOT ENOUGH! MAKE IT 10! No wait, that's too much, just make it 5, that way people won't be TOO pissed!"
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Old May 31, 2005, 06:05 AM // 06:05   #2
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I agree
at least the whole set should be infused once

barring that, have that one piece count for a fully infused armor set. and have the subsequent pieces count for nothing. just have that pretty " infused" slapped on it
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Old May 31, 2005, 06:15 AM // 06:15   #3
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Basically they needed an easy way to make the game longer. Someone over at Anet had the brilliant idea of making you run through the same mission 5 times. Just be thankful every mission isn't like that.
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Old May 31, 2005, 06:38 AM // 06:38   #4
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From what I read there is another place to get your armor infused not via the mission. I'm going to see if its true tomorrow with Corwin I think, if my loving father doesn't get anal and take the router with him... Long story, not getting into it XD.
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Old May 31, 2005, 06:41 AM // 06:41   #5
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Ouch! Adaria, your dad sounds a wee bit like my husband. I got wise very early. I keep *my* stuff put away, including games that I don't want him mucking with.

On topic, I think you were meant only to infuse the one piece of armor that would take the brunt of the damage - chest. Running through 5x for full infusion isn't something I imagine they planned for us to do.
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Old May 31, 2005, 06:45 AM // 06:45   #6
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yeah, but you forget, spectral agony is very very efficent at killing so you have to have all 5

had a elem/mo at the ring of fire whom only did 1 piece. she kept dying. after a half hour of her repeated deaths every time we come up against the mursaat, I asked " are you even fully infused?" She said were I supposed to be?" we said yes. after beating the misson, she left to finish infusing her armor.

moral here, 1 isn't enough even if it's the chest piece. I want to have that spectral agony skill and pwn the noninfused pvp players
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Old May 31, 2005, 07:03 AM // 07:03   #7
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Infusion has no effect on PvP battles.

I think they originally intended you to actually go through the quest (not run) and just get 1 piece infused, and that's it.

It was until people found out you can get it all infused, and actually dodge the mobs, that it's now called the 'infusion run'.

In a way, it seems exploitive, and unintended. I wonder what the devs thought about the mission when they made it.
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Old May 31, 2005, 07:06 AM // 07:06   #8
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well wear ONLY one piece and walk up to the nearest mursaat- see how fast you die
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Old May 31, 2005, 07:25 AM // 07:25   #9
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Just infusing one piece, even if its the chest, is like infusing no piece at all. You'll be slaughtered by the Mursaat. I guess it doesn't make that much sense you have to run it 5 times, but really, it doesn't take all that long. 30 minutes for 5 runs generally, give or take 10.
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Old May 31, 2005, 09:33 AM // 09:33   #10
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I wholeheartedly agree on this one.

Infusing your armor after you've met a couple of deadly mursaat was a pretty cool idea. However, infusion runs are boring as hell, and especially when the group has a couple of newbies who want to watch the cinematics (which you've already seen 4 times)... There is no point in completing this quest 5 times in a row (running or not by the way). It sure looks like needless grinding.

The obvious solution is to infuse the whole armor on the first run, and to make the seer a lot harder to reach (no running). Add snares from mesmers here and there, a couple of strangle points or doors which require to kill nearby bosses, and you can remove infuse runs entirely.

And please (pleeaase...) infuse the henchmen's armor after this mission. Their raw strength (skills, attributes, hps) is supposed to be equivalent to human player's strength, so they should be infused like a human player.
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Old May 31, 2005, 09:53 AM // 09:53   #11
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I agree on all accounts herein, but want to add one.. infuse runs are... fun? I dont know if everyone enjoys them, but i certainly do! It's like a game of Mario Cart hidden inside guild wars
everyone equips their run skills and see who makes it first, thru hordes of monsters who seems to be designed to stop people from just that, running past them.. we have giants with stomp, and shades with knockdown signets... plotwise, yes, sucks... but...
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Old May 31, 2005, 10:03 AM // 10:03   #12
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Thread-starter is blowing this way out of proportion.

Maybe the developers are forcing you to become acclimated to the tactic of running through enemies, rather than engaging them, saving precious amounts of time for more worthwhile activities like farming, skill buying, trading, and pvping.

Or maybe they wanted players to learn how to manage difficult people.

Either way, infusion runs are too easy to warrant a thread filled with hatchet-grinding and allegations of the developers' ineptitude.
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Old May 31, 2005, 10:05 AM // 10:05   #13
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Quote:
Originally Posted by FrogDevourer
I wholeheartedly agree on this one.

Infusing your armor after you've met a couple of deadly mursaat was a pretty cool idea. However, infusion runs are boring as hell, and especially when the group has a couple of newbies who want to watch the cinematics (which you've already seen 4 times)... There is no point in completing this quest 5 times in a row (running or not by the way). It sure looks like needless grinding.

The obvious solution is to infuse the whole armor on the first run, and to make the seer a lot harder to reach (no running). Add snares from mesmers here and there, a couple of strangle points or doors which require to kill nearby bosses, and you can remove infuse runs entirely.

And please (pleeaase...) infuse the henchmen's armor after this mission. Their raw strength (skills, attributes, hps) is supposed to be equivalent to human player's strength, so they should be infused like a human player.

I have to agree wholeheartedly here! Especially the henchmen part, should be fixed!
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Old May 31, 2005, 10:09 AM // 10:09   #14
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I went on some infusion runs last night (ten to be exact, I still have five more to go, as I have three ascended characters now) -- they're actually kind of fun with the right group of people, particular when it becomes a race to see who can reach the Seer first. But it still doesn't make any sense. Sometimes it seems the developers aren't really thinking things through. To fit this amount of grind into the game plot properly, there really should be five different infusion quests. Indeed, if it was five different quests, rather than doing the same damned thing over and over and over again, it might not even be a grind. It would also avoid problems like meeting the Seer and exchanging the same dialog each time as if we've never met before, rather than, "Back again, eh? Let me guess..."

There are times when I play a game and I look at something and say, "This looks like someone had a great idea, but then the product had to ship before they could finish implementing it properly." This would be one of those times. Like Froggy, I think it's a cool idea, but there are serious shortcomings in how it got implemented. (And in the software world, a poorly implemented feature is worse than an unimplemented one. Users are more forgiving of what your software doesn't do than of what it doesn't do right.)

EDIT: Ah, I see someone else agrees they can be fun. Alas, I've never played Mario Cart...
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Old May 31, 2005, 10:17 AM // 10:17   #15
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OMG, stop suggesting that we should take even LONGER to infuse, by adding different quests....

*blacks everything on this page out with a sharpie* Stop! Infusion runs aren't that bad, you don't know what you fools are getting yourselves into!!!
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Old May 31, 2005, 10:43 AM // 10:43   #16
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Guys, even if it is exploitive or whatever, doing 5 infusion runs isn't difficult by any stretch, you can do it in about 30 minutes. No big deal, I did it with some lousy pickup group offhand, and did it in less than an hour.

Oh no, my heart stopped because it took SO long to get all 5 pieces infused. Pfft.
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Old May 31, 2005, 11:02 AM // 11:02   #17
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Quote:
Originally Posted by Dreamsmith
To fit this amount of grind into the game plot properly, there really should be five different infusion quests. Indeed, if it was five different quests, rather than doing the same damned thing over and over and over again, it might not even be a grind.
There are in fact 3 infusion quests, and infusion 4 and 5 add so little benefit that I generally don't bother getting more than 3 done anyway. The issue is that the other 2 infusion quests are a)Are in EAs, so most players generally won't stumble upon them, and b) a hell of a lot harder and longer than Iron Mines. That means that instead of doing 3 quests of similar difficulty, players end up running the easiest one over and over. What's the point of doing the other 2 when you can run Iron Mines 10x as fast? It's actually the fact that infusion runs are so fast and easy that is the problem. Rather ironic really.

So you can either make infusion runs harder, or give more incentive to do the other infusion quests (skills available as part of the quest, skillpoints, etc). Perhaps then people would be less inclined complain about the 20 minutes it takes to do 5 infusion runs.

Quote:
Originally Posted by Dreamsmith
Alas, I've never played Mario Cart...
For someone I know has so much gaming experience, I find this shocking. You are doing yourself a diservice. Find a copy, play it (preferably while drunk with friends), and be merry

Last edited by Pharalon; May 31, 2005 at 11:07 AM // 11:07..
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Old May 31, 2005, 11:45 AM // 11:45   #18
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Ok, before i get flamed for saying this, it's just a thought on this matter as there are some very valid points here.

I've never done the infusion run yet, as I'm still having fun doing other things with other characters, so i don't know much apart from what I have read so far.

Here are my thoughts. Why not have one Infusion Run to the Seer who I presume is the person that infuses the armor. Instead of him Infusing the armor right there, you have 5 mini puzzles you have to solve in order to infuse each piece of Armor.

You do one major run and have 5 mini puzzles. Sounds like it would be more fun and actually get people thinking for themselves and the puzzles are random, which would make it more challenging and improve longevity.
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Old May 31, 2005, 01:18 PM // 13:18   #19
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Quote:
Originally Posted by Dirkiess
Here are my thoughts. Why not have one Infusion Run to the Seer who I presume is the person that infuses the armor. Instead of him Infusing the armor right there, you have 5 mini puzzles you have to solve in order to infuse each piece of Armor.
Because that won't fit into the storyline. You're supposed to kill the boss because it has protection from the mursaat. The item it drops is somehow the key to that protection and the seer infuses that into your armor.

It would be nice if you didn't have to do the infusion run yet again if you buy new armor. It should be applied to the character itself, not the individual armor pieces. How hard can it be?
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Old May 31, 2005, 01:25 PM // 13:25   #20
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Quote:
Originally Posted by Cymmina
Because that won't fit into the storyline. You're supposed to kill the boss because it has protection from the mursaat. The item it drops is somehow the key to that protection and the seer infuses that into your armor.

It would be nice if you didn't have to do the infusion run yet again if you buy new armor. It should be applied to the character itself, not the individual armor pieces. How hard can it be?
Thanks for the update. I didn't know that was how it worked.
Maybe they could do a work around in the storyline which could improve on what has already been done?
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